Yu-Gi-Oh! Rescue-Ace Combos 2022 (New Archtype) - R-ACE/Rescue Ace Amazing Defenders [EDOPro/YGOPro]

Deck Profile TCG
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Rescue-ACE
Amazing Defenders AMDE
Deck Rescue-Ace Format 5.2022 Post Amazing Defenders Timestamps: 00:00 - Rescue-Ace Hydrant + Rescue Ace Fire Engine or Fire Attacker 00:29 - One for One + any Rescue-Ace Monster 01:06 - Hydrant + Alert! + Rescue! 01:20 - Hydrant + Air Hoister 01:33 - Hydrant + Alert! 01:45 - Hydrant + Air Hoister + Fire Attacker or Fire Engine 02:03 - Hydrant + Alert! + Fire Attacker or Fire Engine 02:24 - Machine Duplication 02:40 - Silent Wooby 02:54 - Decklist DBAD-JP001 Rescue-ACE Impulse Level 3 FIRE Warrior Effect Monster ATK 1500 DEF 1500 You can use the 1st and 2nd effect of this card’s name each once per turn. (1) During your Main Phase: You can make the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied) unable to activate its effects on the field this turn. (2) When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 Machine “Rescue-ACE” monster from your Deck. DBAD-JP002 Rescue-ACE Air Hoister Level 4 FIRE Warrior Effect Monster ATK 1700 DEF 1700 You can use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can add 1 “Rescue-ACE” Spell from your Deck to the hand. (2) When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 “Rescue-ACE” monster from your hand, except “Rescue-ACE Air Hoister”. DBAD-JP004 Rescue-ACE Hydrant Level 1 FIRE Machine Effect Monster ATK 0 DEF 0 You can use the 2nd and 3rd effect of this card’s name each once per turn. (1) Your opponent cannot target this card for attacks or with card effects while you control a “Rescue-ACE” monster other than “Rescue-ACE Hydrant”. (2) You can activate 1 Quick-Play Spell or Trap the turn it is Set by your “Rescue-ACE” card’s effect. (2) During your Main Phase: You can add 1 “Rescue-ACE” monster from your Deck to your hand, except “Rescue-ACE Hydrant”. DBAD-JP005 Rescue-ACE Fire Attacker Level 6 FIRE Machine Effect Monster ATK 2200 DEF 2200 You can use the 1st and 2nd effect of this card’s name each once per turn. (1) If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Attacker” is Normal or Special Summoned to your field: You can Special Summon this card from your hand. (2) If a card(s) is added to your opponent’s hand, except by drawing: You can draw 2 cards, then send 1 card from your hand to the GY. DBAD-JP006 Rescue-ACE Fire Engine Level 7 FIRE Machine Effect Monster ATK 2500 DEF 2500 You can use the 1st and 2nd effect of this card’s name each once per turn. (1) If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Engine” is Normal or Special Summoned to your field: You can Special Summon this card from your hand. (2) If a monster(s) is Special Summoned to your opponent’s field: You can Special Summon 1 Level 4 or lower “Rescue-ACE” monster from your hand, Deck, or GY. DBAD-JP007 Rescue-ACE Turbulance Level 9 FIRE Machine Effect Monster ATK 3000 DEF 3000 You can use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. (1) You can banish 2 “Rescue-ACE” cards from your GY; Special Summon this card from your hand. (2) During your Main Phase: You can Set up to 4 “Rescue-ACE” Quick-Play Spells and/or Normal Traps with different names directly from your Deck. (3) If another card(s) you control leaves the field by an opponent’s card effect: You can target 1 card on the field; destroy it. DBAD-JP009 RESCUE! Quick-Play Spell Card (This card is always treated as a “Rescue-ACE” card.) You can only activate 1 card with this card’s name per turn. (1) Target 1 “Rescue-ACE” monster in your GY, or, if you control “Rescue-ACE Hydrant”, you can target 1 monster in your opponent’s GY instead; Special Summon it to your field. DBAD-JP010 ALERT! Quick-Play Spell (This card is always treated as a “Rescue-ACE” card.) You can only activate 1 card with this card’s name per turn. (1) Add 1 “Rescue-AC